Red Castle News

Bronies: The extremely unexpected adult fans of My Little Pony the documentary

If you’re of those people who don’t really understand the appeal of cartoons to begin with, hearing about this new fandom filled with adults who love a childrens show designed for little girls probably had you pondering all the combinations of perversion, basement dwelling, unemployment, and general weirdness that you would have to have to be into that sort of thing. I was one of those people until I saw that John De Lancie who I know from Star Trek as Q, was an executive producer of Bronies: The extremely unexpected adult fans of My Little Pony and voiced a Q like villain on the show Discord. I was compelled to watch and it I am glad that I did because it has completely changed my perspective of the fandom.

The documentary shines a light on a few self proclaimed Bronies from extremely different backgrounds who are preparing to attend Bronycon. We follow Bronies from all over the world including the United Kingdom, Kansas, Germany, The United States and Israel which gives viewers a diverse look into where Bronies come from, who they are and how they try to embody the six elements of harmony: Honesty, Kindness, Laughter, Generosity and Loyalty.

Bronies are creatively talented and many make music, art, fanfiction, and pony merch. They are also very altruistic they have sent get well fanart and donations to fans of the show who have gotten sick as well as participating in and creating nonprofits.

After watching the documentary I feel for Bronies who are just trying to make the world a better place to be accepted for your true self. I think liking a brightly colored cartoon about five non stereotyped girls who kick pony butt by using the elements of harmony and explaining the parable at the end of each episode could make the world the 20% more cooler and that’s good for everybody. – Cam

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Elspeth, Sun’s Champion

In EDH, planeswalkers are generally considered bad cards because their effects, while usually very powerful in a sixty-card game, often prove underwhelming in the larger one hundred-card format. However, Elspeth, Sun’s Champion is a planeswalker who finds herself right at home in EDH. With a converted mana cost of six, Elspeth is sometimes difficult to cast in a Type II deck but she fits very comfortably into an EDH deck where the average converted mana cost is typically higher. Once she is on the board, there are a couple of things Elspeth does very well; her -3 ability can immediately be activated to remove any major threats from the battlefield if need be or her +1 ability can be activated to create three 1/1 soldier tokens. These soldier tokens are what truly make Elspeth shine in Commander. One of the biggest weaknesses of planeswalkers in EDH is that they are very difficult to defend from oncoming attacks and, as a result, never reach a point where their most useful abilities can be activated. Elspeth creates her own defense by generating soldier tokens to block with if she is attacked—these soldiers will deter opponents from attempting to attack her as well as help prevent her from taking damage if they choose to make the attack anyway. Additionally, these soldier tokens become quite threatening if she reaches her -7 ability and they turn into 3/3 soldiers with flying. These tokens, particularly when combined with her emblem, make for an impressive board presence and the result is often a win via token aggro. If played with other white token-generating cards such as Hero of Bladehold, Launch the Fleet, and Captain of the Watch, a formidable token army can be created fairly quickly and help structure an even more advantageous board state for the controller. Overall, as far as planeswalkers in Commander go, Elspeth is tops and would be a valuable addition to a variety of white decks. – Liza

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Cross Ways

What do you get when you cross Rummy and a maze game? Cross Ways! In this two- to four-person game, each player tries to complete a line of tokens from one end of the board to the other with the help of the included deck. Using single cards, pairs, and suited runs, players can place and remove tokens to lengthen their line or reduce their opponents’ lines. A mix of luck and strategy, but leaning more on the luck side, Cross Ways is an easy-to-learn family game. It is especially well-suited as an enjoyable activity when older and younger generations ‘cross ways’. – Natalie

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